"There are two secrets to success: 1. Never tell everything you know."
Well, screw that.
Some yars ago, after finishing my Masters in architecture, I decided to work on my own in the 3D field. Rhino was the software we used during the studies, so let it also be the one for commercial use. Paired with V-Ray, of course.
But damn. Although the combination of these two rocks, there's also almost no how-to database about rendering using them (compare with Max +V-Ray). Good old 'trial and error' was the order of the day.
And I guess a lot of us in this part of the forum may have had similar experiences on their way.
This prelude leads to the core of this thread - putting some know-how together in order to learn from eachother and achieve better renderings, directly out of V-Ray. I don't know if anyone would be eager to share his hardly earned experince and knowledge, but I hope it. I'm not the best, but I'll share everything I know.
So, let's go. Recently I built the minimalist and very warm interior of Bernardo Bader's Moor House (Haus am Moor). The purpose - having an interior surrounding for my 3D Objects (furniture, deco, lights,...) and playing around with the new V-Ray. Later, I'll finish the facades of the house and also make an exterior test field with the same purpose.
Now, about the V-Ray part. The renderings come out decent. But they could be a lot better.
| Living Room / Kitchen [1600x1130 / no PostProd / Render time: 48 min]
The Environment Lighting is not 'warm' and realistic enough, it also 'burns' the exterior parts you get to see from the inside.
Also the carpet doesn't look good at all. I wanted a furry one, using a fur object, but the single strings of the fur object seemed transparent, and didn't cast or receive shadows??
Overall, it could be more realistic.
Heree is the setup I use so far:
_ Render Settings
_ Lighting Setup
_ Scene Setup
_ Material Setup
My wish is to hear and try your out ideas, updating the scene set up, comparing and testing different approaches until - in the end - we have a good, set up for interiors. A V-Ray settings file to download + a bunch of tipps about interiors.
If this succeeds, I'd make a second thread about exteriors.
Thanks to all of you, who want to praticipate in advance.
Well, screw that.
Some yars ago, after finishing my Masters in architecture, I decided to work on my own in the 3D field. Rhino was the software we used during the studies, so let it also be the one for commercial use. Paired with V-Ray, of course.
But damn. Although the combination of these two rocks, there's also almost no how-to database about rendering using them (compare with Max +V-Ray). Good old 'trial and error' was the order of the day.
And I guess a lot of us in this part of the forum may have had similar experiences on their way.
This prelude leads to the core of this thread - putting some know-how together in order to learn from eachother and achieve better renderings, directly out of V-Ray. I don't know if anyone would be eager to share his hardly earned experince and knowledge, but I hope it. I'm not the best, but I'll share everything I know.
So, let's go. Recently I built the minimalist and very warm interior of Bernardo Bader's Moor House (Haus am Moor). The purpose - having an interior surrounding for my 3D Objects (furniture, deco, lights,...) and playing around with the new V-Ray. Later, I'll finish the facades of the house and also make an exterior test field with the same purpose.
Now, about the V-Ray part. The renderings come out decent. But they could be a lot better.
| Living Room / Kitchen [1600x1130 / no PostProd / Render time: 48 min]
The Environment Lighting is not 'warm' and realistic enough, it also 'burns' the exterior parts you get to see from the inside.
Also the carpet doesn't look good at all. I wanted a furry one, using a fur object, but the single strings of the fur object seemed transparent, and didn't cast or receive shadows??
Overall, it could be more realistic.
Heree is the setup I use so far:
_ Render Settings
- Renderer | Custom (based on High Quality) - because I lowered the Raytrace Noise Limit manually;
Raytrace | Noise Limit 0,002;
GI | Irradiance Map (-3,-1) 70 Subdivs 40 Interpolation + Light Cache 1500 Subdivs;
_ Lighting Setup
- Window light | GI (Skylight) (Environment > Environment Override) - HDRI + x10 multiplier;
Indirect Light (kitchen) | simple Rectangular Light;
_ Scene Setup
- Measures | Centimeter - Good for big structures, but still accurate enough for small stuff;
Fragmenting | For a clearly readable structure I'd let small gaps between two objects/faces (e.g. a chair 'floats' two milimeters above the floor;
Material Usage | IMO, using a lot of different materials makes the scene appear unhomogenous; if I have to, I'd firtsly go to PS and try mathing the tonality of the different textures as much as possible;
_ Material Setup
- Color Correction | I'd gladly use Color Correction in the Diffuse slot on some materials to be able to quickly adjust them without PS;
Displacement | For the most materials I'd use a Bump MAp, but for some - the Paruqett or a Carpet. I'd use displacement;
My wish is to hear and try your out ideas, updating the scene set up, comparing and testing different approaches until - in the end - we have a good, set up for interiors. A V-Ray settings file to download + a bunch of tipps about interiors.
If this succeeds, I'd make a second thread about exteriors.
Thanks to all of you, who want to praticipate in advance.
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